Play Pyraminx Online
Play Pyraminx online in a free 3D Pyraminx simulator: turn corners and tips by clicking, dragging, typing or tapping the move buttons, scramble to a random competition-style position and count every move until the four faces are whole again.
- Moves
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Your moves show up here.
Keyboard: U L R B turn a corner, add Shift to turn it the other way, Backspace undoes. Tips: use the u l r b buttons.
How to play the Pyraminx online
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Scramble the Pyraminx
Press Scramble. A random position, worked out in a background worker the way official scramblers pick one, appears at once, without animation and without the moves being shown, so every attempt starts somewhere new.
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Turn corners and tips
Click a sticker to turn its nearest layer and right-click to reverse it, or drag a sticker the way it should move. The keys U, L, R and B turn corners; the lowercase buttons twist the tips.
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Rotate the view and undo
Drag the empty space, right-drag or use two fingers to see the hidden back corner and the bottom face. Undo or Backspace takes back one turn, and Reset starts again from a solved puzzle.
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Finish or ask the solver
Bring all four faces back to one color each and the panel reports how many moves you took. Stuck on the way? Solve this state opens the same position in the Pyraminx solver.
Four faces and fourteen pieces: the Pyraminx up close
A Pyraminx has no top face to look down on. It is a pyramid of four triangles, and the 3D view starts the way the solver asks you to hold the real puzzle: resting on its yellow face, with the green face toward you and one corner pointing up. From there the bottom face and the back corner are hidden, so you will turn the view often by dragging the empty space around the puzzle or using two fingers.
Each face is cut into nine small triangles, 36 stickers in all, and they belong to three kinds of piece. The triangles at the three points of a face are tips, which can twist on their own. The three pointing downward next to them belong to the center pieces, one three-colored piece under each tip. The three along the middle of the sides belong to the six two-colored edges. A corner turn carries a tip, its center piece and three edges, twelve stickers spread over three faces, while a tip twist moves only three.
Turning the virtual Pyraminx: click, drag, keys and buttons
The quickest way to turn it is a click. A click on a sticker turns the layer closest to it, clockwise as seen from the corner it belongs to, and a right-click turns it counter-clockwise. Click one of the small triangles at a point and only that tip twists; click anywhere else and the whole corner nearest to the sticker turns.
Dragging gives you more control, and it is the natural way to play on a phone: press a sticker and move it the way it should travel, and the layer that best follows your finger turns by a third. On a keyboard, U, L, R and B turn the top, left, right and back corners, Shift reverses them and Backspace undoes. The sixteen buttons under the puzzle cover every turn, corners and tips alike. Each letter always names the same corner, however you spin the view.
Tips, the four free moves of a Pyraminx
Each tip can face three ways, yet the tips add no difficulty. A tip only ever turns about its own corner, so twisting one never disturbs another piece, and a corner turn carries its tip and center piece round together, so a tip that matches its center stays matched. Every tip is therefore worth one move at most, whenever you choose to make it.
Here the tips are the lowercase buttons, u, l, r and b, or a click on one of the small triangles at a point. A twist counts as one move, the same as a corner turn, and the history writes it in lowercase, so you can see at a glance how many of your moves went to tips. A scramble mixes them too, and the puzzle only counts as solved once all four point the right way.
WCA random-state scrambles in the Pyraminx simulator
Scramble does what an official scrambler does: it picks a random position, with every reachable Pyraminx position equally likely, and mixes the tips as well. The scramble comes from the cubing.js library, the same open-source code behind the solver’s search, and is computed on your device; the button stays disabled for the moment that takes. The puzzle then jumps straight to the result, and the moves are not written out.
Random-state matters on a puzzle this small. A handful of random turns can leave a Pyraminx half solved, which makes practice too easy, while a random-state scramble gives you the same spread of positions a competitor meets. For a particular setup instead, a link to this page ending in ?alg= plus moves, such as ?alg=U L' R B', opens the puzzle already scrambled by that sequence.
Practice sessions on the virtual Pyraminx
With no timer on this page, the move counter is the score. Moves goes up by one for each corner or tip turn, Undo takes one away together with the last chip in the history, and a solved puzzle reports a line such as “Solved in 14 moves!”. Try three kinds of session:
- Count your tips and centers They need eight moves at most between them, so a higher count shows a wasted turn.
- Face by eye Build one face with its three edges without looking anything up, using Undo to test ideas.
- Beat your own number Scramble ten times and note the counts; they fall quickly once the last three edges come from memory.
The sequences for the last edges are on the Pyraminx solver page.
From the virtual Pyraminx to the solver and back
Solve this state opens the solver with the position on screen already painted onto its net. Press Solve there and you get a short solution, the grip to hold it in, which matches this simulator’s starting view, and a 3D replay you can step through. Play with this puzzle, under that solution, sends the same position back here so you can make the moves yourself.
To keep a position for later, send it to the solver and use Copy share link there. When the Pyraminx feels easy, the Skewb is a good next step: it also turns around its corners, but it is shaped like a cube. You can play the Skewb online with the same controls.
Questions about playing Pyraminx online
Is a Pyraminx harder than a 3x3?
No, most people find the Pyraminx much easier than a 3x3. It has 14 pieces against the 3x3's 26, and four of them are tips you fix with a single twist. Its 75,582,720 positions, tips included, are tiny next to the 3x3's 43 quintillion, and none needs more than 11 corner turns plus the tips. The tricky part is recognizing pieces on triangular faces, and that comes with practice.
Is a Pyraminx a kind of Rubik's cube?
In everyday speech, yes: it is often sold as the triangle or pyramid Rubik's cube, and it belongs to the same family of twisty puzzles. Strictly, it is a different puzzle, invented by Uwe Mèffert, with four faces instead of six. It is an official World Cube Association event in its own right.
Can I play Pyraminx online for free?
Yes, the Pyraminx simulator is free to use as often as you like, with nothing to download and no sign-up. It runs in the browser of a computer, tablet or phone, and the scramble, undo, move buttons and hand-off to the Pyraminx solver are all included.
Why can't the keyboard turn the tips?
The four letter keys U, L, R and B already turn the corners, and Shift reverses them, so no key is left over for the tips. Twist a tip with the u, l, r and b buttons under the puzzle instead, or click the small triangle at a point; a right-click twists it the other way.
Does the virtual Pyraminx work on a phone?
Yes. A tap turns the layer nearest to it clockwise, a drag turns it either way, and two fingers rotate the view to reach the hidden back corner. If the triangles feel small, the sixteen buttons under the puzzle give every corner and tip turn with a single tap.
Is there a timer for the Pyraminx?
Not on this page, and the separate cube timer covers only the 3x3 and 2x2. Here the move counter is the score: every corner or tip turn adds one, and the solved message reports your total. For timed Pyraminx practice, use a physical puzzle with any stopwatch.