Play Skewb Online
Play Skewb online in a free 3D Skewb simulator: turn the virtual Skewb around its corners with a drag, a click, the keyboard or the move buttons, get a WCA random-state scramble, and send any position to the solver.
- Moves
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Your moves show up here.
Keyboard: R L U B turn around a corner, add Shift to turn the other way, Backspace undoes.
How to play Skewb online
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Scramble the virtual Skewb
Press Scramble and the puzzle jumps to a random-state position for the WCA Skewb event, generated in your browser. You can also start from the solved puzzle and mix it yourself.
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Turn it with a drag or click
Drag a sticker the way you want it to go, or click it to turn the half around the nearest corner; a right-click reverses the turn. Drag the empty space around the puzzle to see the back.
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Use the keys or move buttons
R, L, U and B turn their corner clockwise, the same letter with Shift turns it back, and Backspace undoes. The eight move buttons below the puzzle give each turn in both directions with a single tap.
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Solve it or ask the solver
Moves counts every turn, and a solved scramble shows how many you needed. If you get lost, Solve this state opens the exact position in the Skewb solver, ready for a short solution.
Turning the Skewb: drag, click, keys and move buttons
| Action | Mouse or touch | Keyboard |
|---|---|---|
| Turn half the puzzle around a corner | Drag a sticker the way it should move, or click it; right-click turns the other way | R, L, U or B; add Shift for the other direction |
| Turn with one tap | A move button: R, R′, L, L′, U, U′, B or B′ | – |
| Look at another side | Drag the empty space, or drag with two fingers | – |
A drag turns whichever half of the puzzle moves most like your pointer, so a short, clear stroke across one sticker is enough. A click needs no direction: it turns the half around the corner nearest the sticker you hit. The top-front-right corner is the exception. WCA notation has no letter for it, so a click on one of its triangles turns the opposite half instead. On a phone a tap always turns one way; for the reverse, drag or use the move buttons. Undo or Backspace takes a turn back.
What one Skewb turn does: half the puzzle, a third of a revolution
Four cuts run through the middle of a Skewb, each at right angles to a line joining two opposite corners. A turn swings one of the resulting halves around its corner by 120 degrees, moving four corners and three centers, fifteen of the thirty stickers, and the puzzle is a cube again when the turn ends. Pressing a letter three times brings everything back, and pressing it twice equals one turn the other way:
R R REach letter belongs to a corner position rather than to a piece. Seen on a solved puzzle with white on top and green toward you, R pivots on the yellow, red and blue corner, L on the yellow, orange and green one, U on the white, orange and blue one, and B on the yellow, orange and blue one. The white, green and red corner at the top front right is the one none of them moves, which makes it a handy landmark when the view has swung round.
Random-state scrambles in the Skewb simulator
Press Scramble and the puzzle jumps straight to a mixed position, without animating any turns. The scramble is made in your browser by cubing.js, for the WCA Skewb event: a random-state scramble, where every reachable position is equally likely, which is how official Skewb competitions are scrambled. The moves are not listed, so the history starts empty.
Want a particular scramble, say one you had at a competition? Add ?alg= and the moves to this page’s address, and the Skewb opens mixed by exactly that sequence, written in the same R, L, U and B letters.
Counting moves while you play Skewb online
Under the puzzle, Moves counts your turns and the history spells each one out in the same four letters, with a prime for the reverse. Reset returns to a solved Skewb and clears the list, and so does a new scramble. When a scrambled Skewb has every face in one color again, in any orientation, a line reads “Solved in 23 moves!” with your own count. There is no clock on this page, so the move count is your score. No position needs more than 11 moves, which gives you a target to chase.
Skewb, 2x2 or Pyraminx: which to learn first
All three are small puzzles that beginners often pick up after, or even before, the 3x3. The 2x2 turns like a cube, so it teaches the moves you will use on bigger cubes; its beginner method has three stages. The Pyraminx is the quickest to learn: its tips are free moves, and a first solve needs just three short sequences. The Skewb sits between them. It has about as many positions as a 2x2, yet every turn pivots on a corner, so the first hour is spent learning how a single turn moves pieces.
If you already know a cube, start with the Skewb for the novelty. If you have never solved anything, start with the 2x2 Rubik’s cube online or Pyraminx online, then come back here.
Send your virtual Skewb to the Skewb solver
Solve this state opens the Skewb solver with your current position already painted, so there is nothing to enter by hand. Press Solve there for a short solution to replay in 3D, step by step, and use Play with this puzzle to bring the position back here. To share a position, send it to the solver and use its Copy share link.
Skewb simulator: questions before you play
Is Skewb harder than 3x3?
For most people it is easier. A Skewb has 14 pieces and 3,149,280 positions, and none of them needs more than 11 moves, while a 3x3 has 20 moving pieces, about 43 quintillion positions and needs up to 20. What feels harder at first is that every turn goes around a corner, so habits from the 3x3 do not carry over.
Why is it called a Skewb?
The name was coined by Douglas Hofstadter in Metamagical Themas, his column in Scientific American. The puzzle itself was invented by Tony Durham, and Uwe Mèffert first sold it as the Pyraminx Cube. The word sounds like a skewed cube, which fits: its cuts run slantwise between the corners instead of parallel to the faces.
Can I play Skewb online for free?
Yes, the Skewb simulator is free to use as often as you like, with no download and no sign-up. It runs in the browser of a computer, tablet or phone, and the random-state scramble, undo, the eight move buttons and the hand-off to the Skewb solver are all included.
Is Skewb a WCA event?
Yes. The World Cube Association added the Skewb to its official events in 2014, and it is held at competitions around the world alongside the 3x3 and the Pyraminx. Competitors get random-state scrambles, the same kind this simulator generates, so practice here matches the real event.
How many pieces does a Skewb have?
Fourteen: eight corners with three triangles each and six centers with one square each, 30 stickers in all. Four of the corners can only twist in place, while the other four can also swap places, and every center can travel to another face, which is why a scrambled Skewb looks more mixed than it really is.
Is there a timer for the Skewb?
Not on this page. The move counter and the solved message are its only score, and the site's cube timer times the 3x3 and 2x2 only. To time a Skewb solve, scramble a real puzzle with a written WCA scramble and use any stopwatch.