Pyraminx Solver

This free Pyraminx solver works online: paint the four triangular faces of your puzzle on a 3D Pyraminx or a flat net, or type its scramble, and get a short solution, tips included, to replay move by move in 3D.

Drag to turn the puzzle. Tap a sticker to paint it; tap it again, right-click or long-press to clear it.

  1. Paint
  2. Solve
  3. Follow

36 stickers left to paint.

Keys 1–4 pick a color, E the eraser.

How to use the Pyraminx solver

  1. Paint the 36 triangles

    Choose Green, Yellow, Red or Blue in the palette, or press 1 to 4, and tap the triangles of the 3D Pyraminx until it matches your puzzle, dragging to turn it; the Flat net tab shows all four faces at once. Tap a triangle again, right-click it or press Delete to clear it.

  2. Or type the scramble instead

    If you scrambled a solved Pyraminx from a written sequence, type it in WCA notation, for example U L′ R B′ u r′, on the Scramble tab and press Apply scramble. All 36 triangles fill themselves in.

  3. Fix any outlined stickers

    When every triangle is colored, the solver checks that the puzzle could exist. Anything impossible, such as a repeated piece or a lone flipped edge, is outlined in red with a message, and Solve unlocks once it is fixed.

  4. Press Solve and follow along

    Hold your Pyraminx with the green face toward you and the yellow face down, as the note says, then play the 3D replay or step through the moves one at a time, tips included.

Entering the four faces: 3D view, flat net or a scramble

The solver opens on a 3D Pyraminx: drag it to turn it and tap a triangle to paint it, so you copy your puzzle face by face as you hold it. Each of the four big faces is cut into nine small triangles, 36 stickers in all. The Flat net tab unfolds the same puzzle so you can check every face at once. Pick Green, Yellow, Red or Blue, or press 1 to 4; a color that already has its nine triangles takes no more until you clear one.

If you mixed your puzzle from solved with a written scramble, type it into Or type a scramble instead, for example U L' R B' u r', and press Apply scramble. The field reads WCA notation, U, L, R and B for the corners and u, l, r and b for the tips, and assumes the scramble was applied with the green face toward you and the yellow face down.

How the solver finds a short solution

When you press Solve, your puzzle is first turned as a whole so that its four center pieces sit in their home corners. That position goes to the Pyraminx search of cubing.js, an open-source puzzle library, which runs in your browser. Across 200 random positions in our tests its solutions averaged about 12 moves including tips, and the longest had 17.

Every solution is replayed on the site’s own model of your puzzle before it is shown, so you never get one that fails to solve it. The tips are handled separately: each needs at most one twist, and the solver adds those twists after the corner turns.

When your colors describe an impossible Pyraminx

Once the last triangle is painted, the colors are checked, and Solve stays locked until they describe a puzzle that turning can actually produce. The problem stickers get a red outline, and the status line names the rule that failed: a color not used exactly nine times, center pieces in an arrangement no real Pyraminx has, a missing or repeated piece, one edge flipped on its own, or exactly two edges swapped. Turning always flips edges in pairs and never swaps just two of them. If the net matches your puzzle exactly, it was probably taken apart and put back wrongly.

Corners first, tips last: reading and following the answer

Every answer comes with the same grip: “Hold the Pyraminx with the green face toward you and the yellow face down.” Held like that, one corner points up (U), two sit left and right at the front (L and R), and the fourth is at the back (B). A capital letter turns that corner’s tip together with the layer beneath it a third of a turn clockwise, as you look straight at the corner. A lowercase letter twists only the tip, and an apostrophe reverses either kind.

Utop corner
Rright corner
utop tip only

A tip only ever turns about its own corner, so you can make its twist at any point and the puzzle still ends up solved. The replay has Play, Next move and a Speed from 0.5× to 4×, and Play with this puzzle loads the position into the Pyraminx online simulator to try first.

How to solve a Pyraminx yourself in four stages

You need no algorithms to use the solver, and learning the puzzle by hand is quick as well. A beginner method has four stages:

  1. Tips. Twist each tip until it matches the center piece beneath it. That takes one twist at most.
  2. Centers. Turn each corner until the three center triangles on every face show one color, again one turn at most per corner.
  3. First face. Bring the three edges around one face, usually yellow, into place. This part is solved by looking, not by memorizing.
  4. Last three edges. With the finished face down, R U R' U R U R' cycles the three top edges one way and R' U' R U' R' U' R the other. If the two top edges on the front face are in place but flipped, R' L R L' U L' U' L flips them.

Those three sequences are all a first method needs.

Mini Pyraminx and other triangle puzzles

The Pyraminx is the four-sided pyramid often called the triangle Rubik’s cube, and it is an official WCA event. It has 14 moving parts: four tips, four three-colored center pieces and six edges. Anything with that layout can go into this solver whatever its size, so a mini or keychain Pyraminx is painted and solved exactly like a full-size one.

The palette has four fixed colors. If your puzzle uses other ones, give each of its faces one of the four; should the solver then call the center pieces impossible, swap two of your choices. A pyramid with more layers per edge, such as the Master Pyraminx, is a different puzzle this page cannot read. A cube that turns around its corners goes to the Skewb solver, and the classic 3x3 to the Rubik’s cube solver.

Pyraminx solver questions and answers

What is God's number for Pyraminx?

God's number for the Pyraminx is 11: no position needs more than 11 corner turns when the four tips are left out. Each tip can need one extra twist, so with tips the worst case is 15 moves. Without tips the puzzle has 933,120 positions, and the tips multiply that by 81 to 75,582,720.

What is the hardest Pyraminx scramble?

Any position that needs all 11 corner turns, with every tip twisted away as well, which makes 15 moves; no scramble can be worse. For a person, the hardest-looking cases are usually flipped edges on the last layer, which need a sequence rather than a single turn. Enter your puzzle and the solver shows how far it really is.

Is there a Pyraminx solver app?

You do not need one. This solver is a web page that works in the browser of a phone, tablet or computer, with the 3D painting, the scramble box and the replay all included. The search runs on your own device, so nothing you paint is sent anywhere, and there is nothing to install.

Is the Pyraminx solver free to use online?

Yes, completely: painting, the color check, the solution, the 3D replay and the share link cost nothing, with no account and no limit on how many puzzles you solve. The same is true of the Pyraminx simulator and the other solvers on this site, from the 2x2 to the Megaminx.

How do you switch two edges on a Pyraminx?

You cannot swap just two; turning never does that, and the solver reports it as impossible. What looks like two swapped edges is usually a three-edge cycle, fixed with R U R' U R U R' or its mirror, or two edges in place but flipped, fixed with R' L R L' U L' U' L.

Why is the solution not my scramble backwards?

The solver never sees your scramble, only the colors, so it searches for its own short route back to solved. Undoing the scramble is one valid answer, but often not the shortest, and a different sequence can reach the same result. Any solution the page shows has been checked on a model of your puzzle.

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